Hawk: known for his goofy fighting stance, being a Native American (from Mexico) ,and consistently ranking in the bottom-tier. It added four entirely new stages and characters: Bruce Lee Clone Fei Long, amnesiac commando Cammy (an ass.er, glass cannon with one of the best theme tunes and an interesting backstory which ties into the prequels), Jamaican Dance Battler and music star Dee Jay, and the legendarily-bad T. Super Street Fighter II: The New Challengers (1993) - This is the biggest expansion in the series, developed on new hardware with better graphics.Both games featured a mode based on Champion Edition, as well. The difference in title was due to an exclusivity contract between Capcom and Nintendo over the rights to the Turbo branding. Sega, not to be outdone, commissioned their own version for the Genesis/Mega Drive titled Street Fighter II: Special Champion Edition (a.k.a. It got two console ports: the SNES version, titled Street Fighter II Turbo, was released first. Hyper Fighting introduced brand new special moves for half of the returning characters, further adjusted character balance, increased the play speed for more intense fighting. Street Fighter II Dash Turbo in Japan) - This version was released a few months after CE as a countermeasure to bootleg hacks that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. Street Fighter II: Hyper Fighting (1992, a.k.a.
It was ported to the PC Engine, albeit only in Japan. ( World Warrior did not have this feature). Players can also fight in Mirror Matches with the aid of Palette Swaps. Street Fighter II Dash in Japan) - In addition to the requisite Balance Buffs, including differentiating the fighting styles of Ryu and Ken, Champion Edition offered downgraded versions of the four end-bosses as playable characters, and also switched around the scenery and/or the time of day in a few levels.
See also Street Fighter 2010 and Human Killing Machine, the unofficial sequels to the first Street Fighter. A true sequel, Street Fighter III, wasn't released until '97.
Super Street Fighter II Turbo (see below) was followed by series of interquel games, Street Fighter Alpha, that were released semi-annually from 1995-98. Its success spawned countless copycats, from Art of Fighting (developed by Capcom's rival SNK and featuring the Ken lookalike Ryo Sakazaki), to the mostly-forgotten Fighter's History (Capcom tried and failed to sue Data East for infringement) and World Heroes, to bald-faced ripoffs like the creatively-named Super Fighter (not to be confused with the Newgrounds game).
Fighting game-style combos later crossed over into other genres of games. It invented the fighting game definition of combos, which quickly became a staple of the genre. While certainly not the first Fighting Game by any stretch, Street Fighter II was the one which codified the genre and its related tropes, more notably the Shotoclone.